Rank 1/Old code auspice gifts#692
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chazzyjazzy
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just need some clarification, looks good besides
modular_darkpack/modules/werewolf_the_apocalypse/code/gifts/auspices/ahroun.dm
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| /datum/action/cooldown/power/gift/blur_of_the_milky_eye/Activate(atom/target) | ||
| . = ..() | ||
| if(allowed_to_proceed) | ||
| var/mob/living/carbon/C = owner | ||
| C.alpha = 36 | ||
| playsound(get_turf(owner), 'modular_darkpack/modules/werewolf_the_apocalypse/sounds/milky_blur.ogg', 75, FALSE) | ||
| spawn(20 SECONDS) | ||
| C.alpha = 255 | ||
| */ | ||
| var/mob/living/living_owner = astype(owner) | ||
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| var/datum/storyteller_roll/roll_datum = new() | ||
| roll_datum.applicable_stats = list(STAT_MANIPULATION, STAT_STEALTH) | ||
| roll_datum.numerical = TRUE | ||
| roll_datum.difficulty = 8 | ||
| var/roll_result = roll_datum.st_roll(owner) | ||
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| if(roll_result > 0) | ||
| living_owner?.apply_status_effect(/datum/status_effect/blur_of_the_milky_eye) |
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numerical = true but the only circumstance where the roll result is used is checking > 0? Not a big deal just wondering if u missed something or made a mistake, can leave it like this
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oh i think rules as written it does care about numerical but i have not implemented to dice pently against perception so i will fix that.
modular_darkpack/modules/werewolf_the_apocalypse/code/gifts/auspices/ragabash.dm
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modular_darkpack/modules/werewolf_the_apocalypse/code/gifts/auspices/theurge.dm
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modular_darkpack/modules/storyteller_dice/code/roll_subsystem.dm
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modular_darkpack/modules/werewolf_the_apocalypse/code/gifts/auspices/theurge.dm
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llinters : Error: OD0404: Path /datum/storyteller_roll/scent_of_the_true_form does not exist |
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whoops. plus conflicts. one mo |
…o rest-of-auspice-gifts
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this doesnt compile because... Path /mob/living/basic/pet/dog/darkpack/summoned does not exist? |
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looks like it needs to be /mob/living/basic/pet/dog/wolf/summoned |
About The Pull Request
Re-implementing all the old code auspice gifts, a lot of them highly refurbished or completely rewritten.
Almost all of them now use dice rolls to some degree!
Ahroun
Inspiration Fairly TTRPG accurate and now actually gives a temp willpower. Though expenditure of that may be difficult atm.
Razor claws prelim code in but need #680 to finish it off and make it grant bonuses.
Gilliard
Unfortunately all the old gifts are surprisingly hard to implement so they are still all unfaithful.
Beast Speech Summons a dog, though beastmaster is already much better thanks to @chazzyjazzy. Im likely gonna rework it into an element that allows animials to listen and record who they see after this pr?
Call of the Wyld Extending the range of an emote to a varible amount was really jank, will revist however... Still just free gnosis to those around you
Philodox
Resist Pain no softcrit and pain resist, will likely be implemented wound pentilies soon and will automaticly work with negating those.
Truth Of Gaia They get a prompt that they answer if truthful or not. Fairly accurate.
Ragabash
Blur Of The Milky Eye Now has a cool wibble effect that is inline with how the book describes the abilitly. Still need to add code to infer pentlies to perception rolls for these kind of effects.
2026-02-20.01-50-01.mp4
Open Seal Now acctually uses gauntlet rating! also compatible with tg doors and lockers (also by proxy the lock spell works on vampdoors lol)
Theurge
Sense Wyrm Now draws a path to the scent!

Spirit Speech lets you hear ghosts around you rather then being anti-obfuscate plus also ghost vision.
Why It's Good For The Game
gifts good. I made alot of them way more ttrpg accurate.
Changelog
🆑
add: Readds rank 1/old code auspice gifts
/:cl: